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Virtual fixture
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Virtual fixture : ウィキペディア英語版
Virtual fixture
A virtual fixture is an overlay of augmented sensory information on a workspace in order to improve human performance in direct and remotely manipulated tasks. Developed in the early 1990s, Virtual Fixtures was a pioneering platform in Virtual Reality and Augmented Reality technologies.
==History==

Virtual Fixtures was first developed by Louis Rosenberg in 1992 at the USAF Armstrong Labs, resulting in the first fully immersive Augmented Reality system ever built.〔L. B. Rosenberg. The Use of Virtual Fixtures As Perceptual Overlays to Enhance Operator Performance in Remote Environments. Technical Report AL-TR-0089, USAF Armstrong Laboratory, Wright-Patterson AFB OH, 1992.〕 Because 3D graphics were too slow in the early 1990s to present a photorealistic and spatially-registered augmented reality, Virtual Fixtures used two real physical robots, controlled by a full upper-body exoskeleton worn by the user. To create the immersive experience for the user, a unique optics configuration was employed that involved a pair of binocular magnifiers aligned so that the user’s view of the robot arms were brought forward so as to appear registered in the exact location of the user’s real physical arms.〔〔Rosenberg, L., "Virtual fixtures as tools to enhance operator performance in telepresence environments," SPIE Manipulator Technology, 1993.〕 The result was a spatially-registered immersive experience in which the user moved his or her arms, while seeing robot arms in the place where his or her arms should be. The system also employed computer-generated virtual overlays in the form of simulated physical barriers, fields, and guides, designed to assist in the user while performing real physical tasks.〔Rosenberg, "Virtual Haptic Overlays Enhance Performance in Telepresence Tasks," Dept. of Mech. Eng., Stanford Univ., 1994.〕 Fitts Law performance testing was conducted on batteries of human test subjects, demonstrating for the first time, that a significant enhancement in human performance of real-world dexterous tasks could be achieved by providing immersive Augmented Reality overlays to users.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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